Great game. I bought it on steam yesterday. Is there going to be a build released on itch? I'd like to have a DRM-free copy I can play on my work computer without installing steam
Also managed to snag a win with game developers and a few cloning chambers that duplicated them several times over. Ironically my developers were dealing quite a lot of damage by themselves comparable to my water pieces (despite the latter all receiving an effective 4x damage multiplier due to being buffed by all 4 game devs at once) simply due to the absurd amount of assorted buffing items I had heaped onto them.
(Also Trevor was completely accidental and actually hurt the build by transforming water into whisky that didn't benefit from focus shrine; I simply didn't get the chance to remove him in the end)
First - thank you for the steam key! Really enjoying this game! I have played three different runs so far and I've enjoyed each one, though I'm terriiiible at the game I can see the potential for me getting MUCH better and doing very well over time. I love the graphic style, the writing is very amusing, and I'm very into the troop dynamics. I feel like it's fairly easy to get into with some great potential for silly, goofy team synergy.
I think if I had any changes to the current build it would be the ability to further investigate a monster that is mentioned on the new troop selecting phase (i.e. if it mentions zombie, zombie would be text that links to it's normal popup. only one layer deep would be more than fine). While memorizing troops and what they do might be nice, I feel that would add a layer of accessibility. The ability to see my hearts when on the troop picking page would be great too, but that might not be necessary after investing a lot of time! I'm just forgetful! Also the ability to save in the middle of a run would be great, maybe you can and I just couldn't tell o_o
Really fun game! Won with beasts the first time, but hacker+sheep+that demon that eats beasts is absolutely nuts. Had them do 10k damage in a turn, def will keep an eye out for the game!!
With [8 Rat kings, 6 Paramedics and 4 Diversity Demons, 5 Rats + something random for the div. demons] it one-shots 70% of the bosses (this run is on pain diff.)
Had a fun run being incredibly picky about what I added. Used IAs to remove my starting civilians, got an apprentice thief and a leader flag. Ended up with two journeyman thieves and three leader flags, hardly anything else so the thieves always got the multipliers. Thieves won the game on their own, especially if the three multipliers landed on the same one.
Hi, someone from the dejobaan team here. Thanks for saying so! No plans to support Mac OS as of yet, but we may be able to add it if there's enough support!
My best run so far. Archer + hypercharger is such a great combo, but so hard to set up! Could have been even bigger if I positioned archer further. Fun fact: This was my biggest damage ever then I remembered I didn't use mayday so I did. My computer actually crashed after it started showing end screen after clicking victory. Fun fact 2: thanks to that crash, I was able to try it again and again. Unfortunately, this was actually the best run. Its all in arack positioning. I wish I knew where the game keeps its save files so I could share it with others.
What browser is it? If it's Brave w/ Shields Up & "Aggressively block fingerprinting", that will give the blank black game issue. Changing that to either "Block fingerprinting" (not aggressively) or "Allow fingerprinting" works for me.
very fun game, loved how unique the different characters were, can tell a lot of effort went into this one. allows for some very deep strategical thinking!
I was inspired by Mistercark's rat king run. Did not expect to break 1M damage, let alone 2M. Darrrrr and rat king are a crazy combo. God I love how many viable builds there are in this game.
Liked the game's mechanics and art style. I have played this game before but it's interesting how it became more balanced now and that you can create more synergies to progress more. Enjoyed the game overall!
Whales + Elemental Beasts are an obvious synergy. But adding Game Developers + Journeyman Thieves to the build is a less obvious but very powerful synergy. Thieves drain the Elemental Beasts down to 0 base damage; then Game Dev boosts their bonus damage & they can get huge damage. That was a fun win.
right, I was just wondering if it was difficult to setup. i.e. did you find it too easy? or did you feel like you worked for it? In general, we'd rather not nerf things outright that are fun, only if they break the fun.
Hey sheep and game dev is a pretty broken combo given that it's made out of a self-replicating common and an uncommon. It was strong before the game dev buff, but now it's ridiculous.
This was supposed to be a sheep + Red Dragon build... until I found an ascetic.
(Also props to the recruiter demon for spawning an extra life that got protected by my aegis 3 turns in a row. I didn't really need all that extra life, but who am I to complain?)
I think I have finally gotten the most difficult build, and the final build that can possibly beat the game: Vampire + Paladin.
The only other maybe-possible buildsI can think of is Rat-King + Rats + Darrr/Paramedics
Builds I think are impossible include:
Gold Dragon + Alchemist (the GD increases damage too slowly)
Phoenix + Hydra (probably not because the phoenix and hydra wouldn't be next to each other often enough to consistently increase hydra's damage)
Mechanical spiders seems impossible to get even close to the 40 damage/square you need to beat the final boss. Cockatrice eggs also seems to increase damage too slowly.
Other builds I've already beaten the game with include:
I appreciate this one as a full build. :) We're making some tweaks on the Steam demo to make it powerful but not ridiculous. I kinda don't like just nerfing things, though. It should explode into a million tiny bones or something.
With so many, and perhaps even many more units to come. Have you thought about making each run have limited classes? IE. one run could only spawn. Undead, demon, items, beasts. Or some such # of them? This could cut down on the vast randomness currently involved in the game and let there be more focus on intergroup combos? Could also allow for secondary keywords like water/fire/etc
That seems like a very sound approach and is how Hearthstone Battleground manages to have a large roster of units, but the player is still able to find synergies
You could also consider this as an unlock feature after beating so many levels. That way you unlock more ways to play as you play the game, increasing replayability.
You might also be able to unlock a slightly different starting militia, for example. Imagine starting with 5 rats rather than 5 citizens. Or 5 skeletons. Or 5 laser frogs.
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Darrrr + rat king = infinite damage, apparently
Just beat it finally!
One Tap!
das crazy
I pulled a win with arak, some game devs, thief, and the monkey goo to spice it up. Good game
Great game. I bought it on steam yesterday. Is there going to be a build released on itch? I'd like to have a DRM-free copy I can play on my work computer without installing steam
Also managed to snag a win with game developers and a few cloning chambers that duplicated them several times over. Ironically my developers were dealing quite a lot of damage by themselves comparable to my water pieces (despite the latter all receiving an effective 4x damage multiplier due to being buffed by all 4 game devs at once) simply due to the absurd amount of assorted buffing items I had heaped onto them.
(Also Trevor was completely accidental and actually hurt the build by transforming water into whisky that didn't benefit from focus shrine; I simply didn't get the chance to remove him in the end)
This is good enough on its own, but really explodes if you can also throw a thief and game developer on top of this.
* Thief steals arack base damage and sets it to 0
* Game dev adds bonus damage to arack
* webs multiply bonus damage instead of the just the 1 base damage
Good game! Here are my suggestions:
- Allow selling/remove units. It's frustrating when I can't remove unused units, and allowing selling units would make strategy more flexible.
- Allow buying units on the first turn instead of civilians.
holy cow.
First - thank you for the steam key! Really enjoying this game! I have played three different runs so far and I've enjoyed each one, though I'm terriiiible at the game I can see the potential for me getting MUCH better and doing very well over time. I love the graphic style, the writing is very amusing, and I'm very into the troop dynamics. I feel like it's fairly easy to get into with some great potential for silly, goofy team synergy.
I think if I had any changes to the current build it would be the ability to further investigate a monster that is mentioned on the new troop selecting phase (i.e. if it mentions zombie, zombie would be text that links to it's normal popup. only one layer deep would be more than fine). While memorizing troops and what they do might be nice, I feel that would add a layer of accessibility. The ability to see my hearts when on the troop picking page would be great too, but that might not be necessary after investing a lot of time! I'm just forgetful! Also the ability to save in the middle of a run would be great, maybe you can and I just couldn't tell o_o
Thanks for playing, and for the suggestions!
anarchist should be immune to explosions.
Really fun game! Won with beasts the first time, but hacker+sheep+that demon that eats beasts is absolutely nuts. Had them do 10k damage in a turn, def will keep an eye out for the game!!
Rat king + paramedics combination is unbeatable!
With [8 Rat kings, 6 Paramedics and 4 Diversity Demons, 5 Rats + something random for the div. demons] it one-shots 70% of the bosses (this run is on pain diff.)
It was a fun run.
Had a fun run being incredibly picky about what I added. Used IAs to remove my starting civilians, got an apprentice thief and a leader flag. Ended up with two journeyman thieves and three leader flags, hardly anything else so the thieves always got the multipliers. Thieves won the game on their own, especially if the three multipliers landed on the same one.
Love the game! It's super addictive. Any plans for a Mac OS version?
Hi, someone from the dejobaan team here. Thanks for saying so! No plans to support Mac OS as of yet, but we may be able to add it if there's enough support!
No worries. That's usually the story with Macs, haha.
Again, you guys got a great game here! Good luck with the project!
My best run so far. Archer + hypercharger is such a great combo, but so hard to set up! Could have been even bigger if I positioned archer further.
Fun fact: This was my biggest damage ever then I remembered I didn't use mayday so I did. My computer actually crashed after it started showing end screen after clicking victory.
Fun fact 2: thanks to that crash, I was able to try it again and again. Unfortunately, this was actually the best run. Its all in arack positioning. I wish I knew where the game keeps its save files so I could share it with others.
anarchists are so bad but soooo fun.
I was happy and feeling a genius of myself bc I've done 6k of damage and completed the demo, then I see the people's builds in the comments.
haha! I made the game and I feel the same!
The game just stays black when I open it, any reasen why? Im playing on the web version.
Oh that's strange, what browser are you using? Have you tried a different browser?
That makes sense, my browsers pretty weird.
What browser is it? If it's Brave w/ Shields Up & "Aggressively block fingerprinting", that will give the blank black game issue. Changing that to either "Block fingerprinting" (not aggressively) or "Allow fingerprinting" works for me.
Its Vivalida. I switched to a diffrint browser and that worked
very fun game, loved how unique the different characters were, can tell a lot of effort went into this one. allows for some very deep strategical thinking!
Thanks for the feedback, even more coming in our Steam version on Thursday!
I was inspired by Mistercark's rat king run. Did not expect to break 1M damage, let alone 2M. Darrrrr and rat king are a crazy combo. God I love how many viable builds there are in this game.
Hot damn, that's a combo!
So, I drafted a Rat King into my militia...
i do not have enough humans to sacrifice to the venus mantrap
Liked the game's mechanics and art style. I have played this game before but it's interesting how it became more balanced now and that you can create more synergies to progress more. Enjoyed the game overall!
The synergies in this newest version are amazing!
1. Game Developer adds its power to all pieces with 0 base power, then basically gains 1 power each turn. I had three to four of these.
2. Crimson Terror marks Beasts for destruction, absorbing their bonus power.
3. Sheep are Beasts that have 0 base power, but have a chance to multiply.
4. Darrrrrrr and Aegis protect Beasts.
I had a Crimson Terror with over 1,000 power. I one-shot Boss 12 with the Mayday.
I also had the Thief, which stole base power from my pieces and made them viable targets for the Game Developers.
Aegis + Secret Chest was also a very lucky combo, where the Aegis protected the chest multiple times in a row, allowing me to get several rares.
Note: If you have an Extra Life, do NOT take Recycler, or it WILL eat the Extra Life (which is an Item).
Loving the changes and new synergies, particularly the new monster content. Keep up the good work, folks!
Whales + Elemental Beasts are an obvious synergy. But adding Game Developers + Journeyman Thieves to the build is a less obvious but very powerful synergy. Thieves drain the Elemental Beasts down to 0 base damage; then Game Dev boosts their bonus damage & they can get huge damage. That was a fun win.
I approve of this strat!
Horny beast XD
Aren't we all!
Several hundred million teenage dudes, one mentality
BEACH HOLE
MUST GO TO BEACH HOLE
Got unifier machine fairly early. Rat king/lawyers/giant rats and a ton of luck on the way was pretty fun
looks like a good run... we like to see it! wow that Rat King!
Why is no one talking about the elemental beasts? These things are the dumbest things I seen if set up right.
They can casually one shot the final boss
And is able to do 30 million damage
We weren't sure whether Element Beast needed adjacency or not. How hard was it for you to setup all the fire? Did you use Chemical Drum?
Red Dragon, Chemical Drums, Aegis can create a lot of fire :)
right, I was just wondering if it was difficult to setup. i.e. did you find it too easy? or did you feel like you worked for it? In general, we'd rather not nerf things outright that are fun, only if they break the fun.
A bit difficult, but not that bad
Explosives, constructs, and aegis can get pretty op! Especially with the 1 time 10x damage. 2 turn last boss.
yes we are seeing this as well. Aegis has been tricky to balance with a destruction build. thanks for the feedback!
Hey sheep and game dev is a pretty broken combo given that it's made out of a self-replicating common and an uncommon. It was strong before the game dev buff, but now it's ridiculous.
Gamedev is REALLY strong now, blame @ichiro
I didn't think the dev would actually do it, but they updated and fixed a *ton* of problems, and updated a lot of content.
Some new balancing issues aside, it's a huge improvement! Wishlisted.
Thanks Corona! Even more content to come for our EA launch!
Aegis + extra health (and capacitor) = I'm immortal now. My berserkers & holy cow feel a little redundant.
Aegis being protected now is really strong! but you might need it for the up coming Ascensions!
although all that health seems crazy pants...
This was supposed to be a sheep + Red Dragon build... until I found an ascetic.
(Also props to the recruiter demon for spawning an extra life that got protected by my aegis 3 turns in a row. I didn't really need all that extra life, but who am I to complain?)
I think I have finally gotten the most difficult build, and the final build that can possibly beat the game: Vampire + Paladin.
The only other maybe-possible buildsI can think of is Rat-King + Rats + Darrr/Paramedics
Builds I think are impossible include:
Gold Dragon + Alchemist (the GD increases damage too slowly)
Phoenix + Hydra (probably not because the phoenix and hydra wouldn't be next to each other often enough to consistently increase hydra's damage)
Mechanical spiders seems impossible to get even close to the 40 damage/square you need to beat the final boss. Cockatrice eggs also seems to increase damage too slowly.
Other builds I've already beaten the game with include:
Hell Hounds
Ascetic
Tinkerer + Soldiers (Mecha)
Darrr + Beasts (esp. Ferret) + Diversity Demon
Grey Goo + Gold Goo
Tax Accountant + 3x Paramedics + something above
Any I've missed?
> Ascetic
I appreciate this one as a full build. :) We're making some tweaks on the Steam demo to make it powerful but not ridiculous. I kinda don't like just nerfing things, though. It should explode into a million tiny bones or something.
I lost at Burny's Unleashed Dog. It seems impossible to get any further unless you have amazing RNG.
With so many, and perhaps even many more units to come. Have you thought about making each run have limited classes? IE. one run could only spawn. Undead, demon, items, beasts. Or some such # of them? This could cut down on the vast randomness currently involved in the game and let there be more focus on intergroup combos? Could also allow for secondary keywords like water/fire/etc
That seems like a very sound approach and is how Hearthstone Battleground manages to have a large roster of units, but the player is still able to find synergies
You could also consider this as an unlock feature after beating so many levels. That way you unlock more ways to play as you play the game, increasing replayability.
You might also be able to unlock a slightly different starting militia, for example. Imagine starting with 5 rats rather than 5 citizens. Or 5 skeletons. Or 5 laser frogs.
Yes! Different starting groups has been talked about and we are looking into that!
We are also doing more broad synergies to allow you to get out of tough spots when you need to...and also just to help keep the game exciting.
We are doing NextFest on Steam on the 19th of this month, that version will have more experimental updates, so be sure to check it out!
Looking forward to that. Will they be doing one of those developer plays videos along with your NextFest entry?
we haven't set the schedule yet for that week, but we hope to do a few streams like that.